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Brought to you by Arm, this course guides you through the practical application of Project-Based Learning (PBL) theory using a range of tools and techniques.
The course takes educators on a deep dive into Project-Based Learning, enabled by Physical Computing devices such as Arduino, Micro:bit and Raspberry Pi. We look at the role of the teacher in the PBL classroom, and the planning required to ensure inclusive, collaborative learning experiences.
You will also learn how Physical Computing differs from traditional approaches. This course covers all the practical elements you need to successfully deliver PBL experiences in the classroom.
Familiarity with Computing subject knowledge and its practical application, along with basic knowledge of electronics/hardware/boards/sensors.
Module 1 Introduction
Module 2 Physical computing
Module 3 Project-based learning (PBL)
Module 4 Links to the formal curriculum and using PBL in formal assessments
Module 5 PBL toolkit ****
Module 6 PBL across the ages
Module 7 Building resilience in learners
Module 8 Group work in PBL ****
Module 9 Keep it super simple
Module 10 Practical considerations for PBL
Module 11 Classroom strategies
Module 12 Classroom investigation