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PurdueX: AP Computer Science A: Java Programming Classes and Objects

AP Computer Science A from Purdue University
AP Computer Science A: Java Programming Classes and Objects
6 weeks
8–12 hours per week
Instructor-paced
Instructor-led on a course schedule
This course is archived

About this course

Skip About this course

In this computer science course, you will learn the basics of programming in the Java language, and cover topics relevant to the AP Computer Science A course and exam.

This course will cover:

  • classes
  • objects and object-oriented design
  • fields and visibility
  • constructors, mutators and accessor methods
  • encapsulation
  • interfaces
  • the List interface
  • method overriding

This course is for anyone interested in taking a first-level computer-programming course, particularly those who attend a school that does not provide a similar class.

No previous programming knowledge is needed, but it is recommended that learners be comfortable with the topics addressed in AP Computer Science A: Java Programming and AP Computer Science A: Java Programming Data Structures and Loops.

We are looking forward to helping you explore this exciting new world!

At a glance

  • Language: English
  • Video Transcript: English
  • Associated skills:Computer Programming, Data Structures, Object-Oriented Programming (OOP), Java (Programming Language), Computer Science

What you'll learn

Skip What you'll learn
  • classes
  • objects and object-oriented design
  • fields and visibility
  • constructors, mutators and accessor methods
  • encapsulation
  • interfaces
  • the List interface
  • method overriding

Unit Name or Timeframe: Methods and Classes (3 weeks)

  • Object-oriented design and encapsulation
  • Top-down development and functional decomposition
  • State and behavior
  • Fields and visibility
  • Methods and parameters
  • Calling methods and passing parameters by-value and by-reference
  • Constructors and instantiation
  • The static keyword
  • Scope
  • Method overloading
  • Encapsulation
  • Accessors and mutators
  • Immutable objects

Unit Name or Timeframe: Interfaces (1 week)

  • Interfaces and abstraction
  • Interface implementation
  • Reference types
  • List interface and iterators
  • Comparable interface

Unit Name or Timeframe: Inheritance (2 weeks)

  • Inheritance and the Object class
  • Public and private data and methods
  • The super, this and null references
  • Encapsulation and information hiding
  • Inheritance using extends, recognizing single-inheritance
  • Equality vs identity
  • has-a vs is-a relationships involving inheritance and aggregation
  • Method overriding
  • The instanceof operator

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